First commit
[baseball.git] / BSAN.XX
1         .TITLE  BSAN - BASEBALL A/N SET\r
2         .ASECT\r
3         .RADIX 16\r
4         .=1000\r
5         .LIST MEB\r
6 ;\r
7 ;PROGRAMMER: JOHN RAY\r
8 ;\r
9 ;DATE INITTIATED: 3/13/79\r
10 ;\r
11 ;PROJECT #: 18903\r
12 ;\r
13 ;DISK #: 109 & B27\r
14 ;\r
15 ;THIS OBJECTS ARE CODED SIDEWAYS\r
16 ;AND BACKWARDS. (WHAT?!)\r
17 ;\r
18 ;64 8X8 OBJECTS\r
19 ;1 1KX4 PROM\r
20 ;NOTE: THIS DATA MUST BE INVERTED AS IT IS PUT IN THE PROM\r
21 ;(DATA IS INVERTED AS IT COMES OUT OF THE SHIFT REGISTER.\r
22 \r
23 \r
24         .BYTE   00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00\r
25         .BYTE   00,00,0F,08,0F,0C,02,06,02,02,02,06,0F,0C,0F,08 ;SPACE,A\r
26         .BYTE   00,00,06,0C,0F,0E,09,02,09,02,09,02,0F,0E,0F,0E\r
27         .BYTE   00,00,04,04,0C,06,08,02,08,02,0C,06,07,0C,03,08 ;B,C\r
28         .BYTE   00,00,03,08,07,0C,0C,06,08,02,08,02,0F,0E,0F,0E\r
29         .BYTE   00,00,08,00,08,02,09,02,09,02,09,02,0F,0E,0F,0E ;D,E\r
30         .BYTE   00,00,00,02,01,02,01,02,01,02,01,02,0F,0E,0F,0E\r
31         .BYTE   00,00,0F,02,0F,02,09,02,08,02,0C,06,07,0C,03,08 ;F,G\r
32         .BYTE   00,00,0F,0E,0F,0E,01,00,01,00,01,00,0F,0E,0F,0E\r
33         .BYTE   00,00,00,00,08,02,08,02,0F,0E,0F,0E,08,02,08,02 ;H,I\r
34         .BYTE   0,0,7,8,1,4,7,8,0,0,6,0C,5,4,7,0C               ;BA IN "BALL"\r
35         .BYTE   00,00,08,02,0C,06,0E,0C,07,08,03,00,0F,0E,0F,0E ;K\r
36         .BYTE   00,00,08,00,08,00,08,00,08,00,08,00,0F,0E,0F,0E\r
37         .BYTE   00,00,0F,0E,0F,0E,01,0C,03,08,01,0C,0F,0E,0F,0E ;L,M\r
38         .BYTE   00,00,0F,0E,0F,0E,07,00,03,08,01,0C,0F,0E,0F,0E ;N\r
39         .BYTE   0,0,4,0,4,0,7,0C,0,0,4,0,4,0,7,0C               ;LL IN "BALL"\r
40         .BYTE   00,00,01,0C,03,0E,02,02,02,02,02,02,0F,0E,0F,0E ;P\r
41         .BYTE   0,4,7,0C,0,4,0,0,7,4,5,4,5,0C,0,0               ;ST IN "STRIKE"\r
42         .BYTE   00,00,09,0C,0D,0E,0F,02,06,02,02,02,0F,0E,0F,0E\r
43         .BYTE   00,00,06,00,0F,04,09,06,09,02,09,02,0D,0E,04,0C ;R,S\r
44         .BYTE   00,00,00,00,00,02,00,02,0F,0E,0F,0E,00,02,00,02\r
45         .BYTE   00,00,07,0E,0F,0E,08,00,08,00,08,00,0F,0E,07,0E ;T,U\r
46         .BYTE   00,00,01,0E,03,0E,07,00,0E,00,07,00,03,0E,01,0E ;V\r
47         .BYTE   7,0C,0,0,7,0C,0,0,6,0C,1,4,7,0C,0,0             ;RI IN "STRIKE"\r
48         .BYTE   0,0,0,0,5,4,5,4,7,0C,0,0,4,4,2,8                ;KE IN "STRIKE"\r
49         .BYTE   00,00,00,00,00,0E,01,0E,0F,00,0F,00,01,0E,00,0E ;Y\r
50         .BYTE   0,0,7,0C,4,0,7,0C,0,0,7,0C,4,4,7,0C             ;OU IN "OUT"\r
51         .BYTE   0F,0F,8,0,8,0,8,0,8,0,8,0,8,0,8,0               ;1B-BLANK SCOREBOARD\r
52         .BYTE   0F,0F,8,0,8,0,0B,0E,0A,2,0B,0E,8,0,8,0          ;1C-0 SCORE\r
53         .BYTE   0F,0F,8,0,8,0,8,0,0B,0E,8,0,8,0,8,0             ;1D-1 SCORE\r
54         .BYTE   0F,0F,8,0,8,0,0A,0E,0A,0A,0B,0A,8,0,8,0         ;1E-2 SCORE\r
55         .BYTE   0F,0F,8,0,8,0,0B,0E,0A,0A,0A,0A,8,0,8,0         ;1F-3 SCORE\r
56         .BYTE   0F,0F,8,0,8,0,0B,8,9,0,9,0E,8,0,8,0             ;20-4 SCORE\r
57         .BYTE   0F,0F,8,0,8,0,0B,0A,0A,0A,0A,0E,8,0,8,0         ;21-5 SCORE\r
58         .BYTE   0F,0F,8,0,8,0,0B,8,0A,8,0B,0E,8,0,8,0           ;22-6 SCORE\r
59         .BYTE   0F,0F,8,0,8,0,0B,0E,8,2,8,2,8,0,8,0             ;23-7 SCORE\r
60         .BYTE   0F,0F,8,0,8,0,0B,0E,0A,0A,0B,0E,8,0,8,0         ;24-8 SCORE\r
61         .BYTE   0F,0F,8,0,8,0,0B,0E,8,0A,8,0E,8,0,8,0           ;25-9 SCORE\r
62         .BYTE   0F,0F,8,0,0B,0E,0A,2,0B,0E,8,0,0B,0E,8,0        ;26-10 SCORE\r
63         .BYTE   0F,0F,8,0,8,0,0B,0E,8,0,8,0,0B,0E,8,0           ;27-11 SCORE\r
64         .BYTE   0F,0F,8,0,0A,0E,0A,0A,0B,0A,8,0,0B,0E,8,0       ;28-12 SCORE\r
65         .BYTE   0F,0F,8,0,0B,0E,0A,0A,0A,0A,8,0,0B,0E,8,0       ;29-13 SCORE\r
66         .BYTE   0F,0F,8,0,0B,8,9,0,9,0E,8,0,0B,0E,8,0           ;2A-14 SCORE\r
67         .BYTE   0F,0F,8,0,0B,0A,0A,0A,0A,0E,8,0,0B,0E,8,0       ;2B-15 SCORE\r
68         .BYTE   0F,0F,8,0,0B,8,0A,8,0B,0E,8,0,0B,0E,8,0         ;2C-16 SCORE\r
69         .BYTE   0F,0F,8,0,0B,0E,8,2,8,2,8,0,0B,0E,8,0           ;2D-17 SCORE\r
70         .BYTE   0F,0F,8,0,0B,0E,0A,0A,0B,0E,8,0,0B,0E,8,0       ;2E-18 SCORE\r
71         .BYTE   0F,0F,8,0,0B,0E,8,0A,8,0E,8,0,0B,0E,08,0        ;2F-19 SCORE\r
72         .BYTE   00,00,03,08,07,0C,08,06,08,02,0C,02,07,0C,03,08\r
73         .BYTE   00,00,00,00,08,00,08,00,0F,0E,0F,0E,08,04,08,00 ;0,1\r
74         .BYTE   00,00,08,0C,09,0E,0B,0A,0B,02,0F,02,0E,06,0C,04\r
75         .BYTE   00,00,06,02,0F,06,09,0E,09,0A,09,02,0C,02,04,00 ;2,3\r
76         .BYTE   00,00,02,00,0F,0E,0F,0E,02,06,02,0C,03,08,03,00\r
77         .BYTE   00,00,07,00,0F,0A,08,0A,08,0A,08,0A,0C,0E,04,0E ;4,5\r
78         .BYTE   00,00,06,00,0F,02,09,02,09,02,09,06,0F,0C,07,08\r
79         .BYTE   00,00,00,06,00,0E,01,0A,0F,02,0E,02,00,06,00,06 ;6,7\r
80         .BYTE   00,00,06,00,0E,0C,0B,02,0B,02,09,0A,09,0E,06,0C\r
81         .BYTE   00,00,03,0C,07,0E,0D,02,09,02,09,02,09,0E,00,0C ;8,9\r
82         .BYTE   0,0,0,0,0,0,0,0,0,0,0,4,7,0C,0,4                ;3A-T IN "OUT"\r
83         .BYTE   0,4,7,0C,0,0,7,0C,0,4,7,0C,0,0,7,0C             ;3B-INN IN "INNINGS"\r
84         .BYTE   0F,0F,8,0,8,6,9,8,0A,0,9,8,8,6,8,0              ;3C-V (SCORE)\r
85         .BYTE   0F,0F,8,0,8,0,0B,0E,8,8,8,8,0B,0E,8,0           ;3D-H (SCORE)\r
86         .BYTE   0,0,7,0C,0,4,7,0C,0,0,7,0C,0,0,7,0C             ;3E-IN IN "INNINGS"\r
87         .BYTE   0,0,7,4,5,4,5,0C,0,0,7,4,5,4,7,0C               ;3F-GS IN "INNINGS"\r
88         .END\r
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