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freesynd.git
2015-02-19
benblan
Rework action for police : finished.
master
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2015-01-24
benblan
Rework action for police
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2014-10-05
benblan
Finished work on the persuaded peds.
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2014-09-30
benblan
Changed the way panic is activated.
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2014-09-22
benblan
Persuasion work
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2014-09-17
benblan
Persuasion work
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2014-09-15
benblan
Rework of scripted actions and reset
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2014-08-13
benblan
start rework on persuasion.
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2014-08-09
benblan
Panic is active only when a ped gets his weapon out
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2014-08-08
benblan
Added PanicComponent to manage panic for civilian
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2014-07-28
benblan
- Rework Behaviour and added BehaviourComponent
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2014-07-25
benblan
- Added ResetAction but no fully implemented
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2014-07-22
benblan
debugId is now a regular field of mapobject and has...
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2014-07-21
benblan
- Added new EscapeAction for scenario type 7
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2014-07-19
benblan
Working on Civilian actions
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2014-07-08
benblan
Refactoring of majorType, maintype and subType
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2014-07-04
benblan
- Fixed mission statistics
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2014-07-04
benblan
- some refactoring around inRangeCPos
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2014-07-02
benblan
Flamer almost finished
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2014-06-30
benblan
- fixed bug where walking and burning was not working
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2014-06-28
benblan
Flamer : still buggy but animation is better
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2014-06-27
benblan
Still working on Flamer
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2014-06-11
benblan
reRework Actions
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2014-05-13
benblan
Rework Actions
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2014-05-09
benblan
Implemented GaussGun
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2014-04-17
benblan
Website update
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2014-04-01
benblan
rework-actions
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2014-03-24
benblan
Web site
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2014-03-19
benblan
rework-actions
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2014-03-17
benblan
- Removed ShotAttributes. Merged with ShootableMapObjec...
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2014-01-15
benblan
rework-actions
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2014-01-04
benblan
rework-actions
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2014-01-01
benblan
rework-actions
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2014-01-01
benblan
work-actions (unstable)
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2013-11-22
benblan
work-actions
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2013-11-22
benblan
This new branch contains works around ped's actions
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2013-11-04
benblan
Rework
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2013-10-16
benblan
Rework
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2013-10-08
benblan
Train implementation (First reworks before adding feature)
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2013-10-03
benblan
Rework
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2013-09-18
benblan
Bug fix
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2013-08-30
benblan
Editor feature and other
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2013-08-22
benblan
Editor feature + commit missing files
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2013-08-20
benblan
Feature : new Game editor
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2013-08-12
benblan
Bug fix
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2013-08-07
benblan
Weapon attributes are now defined in a property file
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2013-08-05
benblan
Bug fix and rework
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2013-08-03
benblan
Bug fix
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2013-07-25
benblan
Bug fix
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2013-07-25
chamel
added persuasion points and proper checks
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2013-07-25
chamel
upgraded epoll to 3.2
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2013-07-25
chamel
translated poll into english
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2013-07-23
chamel
added poll to website, admin password in password.dat...
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2013-07-19
chamel
adeed forum to website links
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2013-07-17
chamel
added last persuade behavior
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2013-07-17
chamel
persuaded ped will find weapon if persuador is armed...
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2013-07-17
chamel
added random walking when persuador stopped
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2013-07-12
chamel
added animated windows
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2013-07-12
chamel
updated copyrights
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2013-07-09
benblan
Small changes
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2013-07-04
benblan
- Simulation of enemy syndicates activity
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2013-07-03
chamel
updated debug code to use keys;
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2013-07-01
benblan
- removed agentAndNonEnum and changed isOurAgent(...
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2013-06-28
chamel
panic immunity for objective peds
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2013-06-28
chamel
added return to movedir function
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2013-06-27
chamel
using default actions queue to fill main queue
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2013-06-26
chamel
added checkowner logic
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2013-06-26
chamel
respecting user weaon selection when shooting
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2013-06-24
chamel
fixed weapons time consuming
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2013-06-21
chamel
added check owner function;
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2013-06-18
benblan
Inactive agents are not loaded anymore.
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2013-06-17
chamel
added findweapon logic
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2013-06-16
chamel
added findweapon function;
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2013-06-11
benblan
Refactoring
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2013-06-08
benblan
Optimizations
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2013-06-03
chamel
added man page
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2013-06-03
chamel
re-edited authors removed no spam using only sourceforg...
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2013-06-03
chamel
updated authors, looks like many have done something;
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2013-06-03
chamel
small fix to panic, peds non controlled will panic...
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2013-06-03
chamel
civilians will panic when they see weapons
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2013-06-02
chamel
preparing for default_actions_ use #2
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2013-06-02
chamel
preparing for use of default_actions_
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2013-05-19
benblan
Agent death is now an event
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2013-05-18
benblan
Added new class GameController
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2013-05-18
benblan
Small improvements :
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2013-05-15
chamel
selected dragged weapon is drawn on top of other invent...
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2013-05-15
chamel
update of ipa for all selected agents;
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2013-05-15
chamel
removed checked for clearing in tile drawing it is...
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2013-05-15
chamel
all selected agents will explode simultaniously
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2013-05-15
chamel
our agents will only shoot by themself with inteligence...
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2013-05-14
chamel
added exchange weapon between agents in selectmenu;
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2013-05-14
chamel
removed use of memset - even though my thought was...
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2013-04-28
benblan
Code Refactoring:
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2013-04-25
benblan
Code refactoring
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2013-04-25
chamel
fixed blocker detection, I should stop breaking it
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2013-04-25
chamel
added fix for accuracy;
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2013-04-25
chamel
added influence of adrenaline and installed mods to...
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2013-04-19
chamel
added timeout before checking enviroment - this decreas...
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2013-04-18
chamel
updating description for scenarios;
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2013-04-17
benblan
Small changes
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