]> github.com/historicalsource and other repositories - qc.git/blob - game-d3xp.vcxproj
Initial import.
[qc.git] / game-d3xp.vcxproj
1 <?xml version="1.0" encoding="utf-8"?>\r
2 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
3   <ItemGroup Label="ProjectConfigurations">\r
4     <ProjectConfiguration Include="Debug with inlines and memory log|Win32">\r
5       <Configuration>Debug with inlines and memory log</Configuration>\r
6       <Platform>Win32</Platform>\r
7     </ProjectConfiguration>\r
8     <ProjectConfiguration Include="Debug with inlines|Win32">\r
9       <Configuration>Debug with inlines</Configuration>\r
10       <Platform>Win32</Platform>\r
11     </ProjectConfiguration>\r
12     <ProjectConfiguration Include="Debug|Win32">\r
13       <Configuration>Debug</Configuration>\r
14       <Platform>Win32</Platform>\r
15     </ProjectConfiguration>\r
16     <ProjectConfiguration Include="Dedicated Debug with inlines|Win32">\r
17       <Configuration>Dedicated Debug with inlines</Configuration>\r
18       <Platform>Win32</Platform>\r
19     </ProjectConfiguration>\r
20     <ProjectConfiguration Include="Dedicated Debug|Win32">\r
21       <Configuration>Dedicated Debug</Configuration>\r
22       <Platform>Win32</Platform>\r
23     </ProjectConfiguration>\r
24     <ProjectConfiguration Include="Dedicated Release|Win32">\r
25       <Configuration>Dedicated Release</Configuration>\r
26       <Platform>Win32</Platform>\r
27     </ProjectConfiguration>\r
28     <ProjectConfiguration Include="Release NO STEAM|Win32">\r
29       <Configuration>Release NO STEAM</Configuration>\r
30       <Platform>Win32</Platform>\r
31     </ProjectConfiguration>\r
32     <ProjectConfiguration Include="Release|Win32">\r
33       <Configuration>Release</Configuration>\r
34       <Platform>Win32</Platform>\r
35     </ProjectConfiguration>\r
36   </ItemGroup>\r
37   <PropertyGroup Label="Globals">\r
38     <ProjectName>Game-d3xp</ProjectName>\r
39     <ProjectGuid>{0BC6FCC9-C65E-4B1F-9A58-0B9399987C9F}</ProjectGuid>\r
40     <RootNamespace>Game-d3xp</RootNamespace>\r
41     <SccProjectName>\r
42     </SccProjectName>\r
43     <SccLocalPath>\r
44     </SccLocalPath>\r
45     <SccProvider>\r
46     </SccProvider>\r
47     <Keyword>Win32Proj</Keyword>\r
48   </PropertyGroup>\r
49   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
50   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Release|Win32'" Label="Configuration">\r
51     <ConfigurationType>DynamicLibrary</ConfigurationType>\r
52     <CharacterSet>MultiByte</CharacterSet>\r
53   </PropertyGroup>\r
54   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug with inlines|Win32'" Label="Configuration">\r
55     <ConfigurationType>DynamicLibrary</ConfigurationType>\r
56     <CharacterSet>MultiByte</CharacterSet>\r
57   </PropertyGroup>\r
58   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug|Win32'" Label="Configuration">\r
59     <ConfigurationType>DynamicLibrary</ConfigurationType>\r
60     <CharacterSet>MultiByte</CharacterSet>\r
61   </PropertyGroup>\r
62   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug with inlines and memory log|Win32'" Label="Configuration">\r
63     <ConfigurationType>DynamicLibrary</ConfigurationType>\r
64     <CharacterSet>MultiByte</CharacterSet>\r
65   </PropertyGroup>\r
66   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|Win32'" Label="Configuration">\r
67     <ConfigurationType>DynamicLibrary</ConfigurationType>\r
68     <CharacterSet>MultiByte</CharacterSet>\r
69   </PropertyGroup>\r
70   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
71     <ConfigurationType>DynamicLibrary</ConfigurationType>\r
72     <CharacterSet>MultiByte</CharacterSet>\r
73   </PropertyGroup>\r
74   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release NO STEAM|Win32'" Label="Configuration">\r
75     <ConfigurationType>DynamicLibrary</ConfigurationType>\r
76     <CharacterSet>MultiByte</CharacterSet>\r
77   </PropertyGroup>\r
78   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
79     <ConfigurationType>DynamicLibrary</ConfigurationType>\r
80     <CharacterSet>MultiByte</CharacterSet>\r
81   </PropertyGroup>\r
82   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
83   <ImportGroup Label="ExtensionSettings">\r
84   </ImportGroup>\r
85   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Release|Win32'" Label="PropertySheets">\r
86     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
87     <Import Project="_Common.props" />\r
88     <Import Project="_Game-d3xp.props" />\r
89     <Import Project="_Dedicated.props" />\r
90     <Import Project="_Release.props" />\r
91   </ImportGroup>\r
92   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug with inlines|Win32'" Label="PropertySheets">\r
93     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
94     <Import Project="_Common.props" />\r
95     <Import Project="_Game-d3xp.props" />\r
96     <Import Project="_Dedicated.props" />\r
97     <Import Project="_Debug.props" />\r
98     <Import Project="_WithInlines.props" />\r
99   </ImportGroup>\r
100   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug|Win32'" Label="PropertySheets">\r
101     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
102     <Import Project="_Common.props" />\r
103     <Import Project="_Game-d3xp.props" />\r
104     <Import Project="_Dedicated.props" />\r
105     <Import Project="_Debug.props" />\r
106   </ImportGroup>\r
107   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug with inlines and memory log|Win32'" Label="PropertySheets">\r
108     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
109     <Import Project="_Common.props" />\r
110     <Import Project="_Game-d3xp.props" />\r
111     <Import Project="_Debug.props" />\r
112     <Import Project="_WithInlines.props" />\r
113     <Import Project="_WithMemoryLog.props" />\r
114   </ImportGroup>\r
115   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|Win32'" Label="PropertySheets">\r
116     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
117     <Import Project="_Common.props" />\r
118     <Import Project="_Game-d3xp.props" />\r
119     <Import Project="_Debug.props" />\r
120     <Import Project="_WithInlines.props" />\r
121   </ImportGroup>\r
122   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">\r
123     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
124     <Import Project="_Common.props" />\r
125     <Import Project="_Game-d3xp.props" />\r
126     <Import Project="_Release.props" />\r
127   </ImportGroup>\r
128   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release NO STEAM|Win32'" Label="PropertySheets">\r
129     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
130     <Import Project="_Common.props" />\r
131     <Import Project="_Game-d3xp.props" />\r
132     <Import Project="_Release.props" />\r
133   </ImportGroup>\r
134   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">\r
135     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
136     <Import Project="_Common.props" />\r
137     <Import Project="_Game-d3xp.props" />\r
138     <Import Project="_Debug.props" />\r
139   </ImportGroup>\r
140   <PropertyGroup Label="UserMacros" />\r
141   <PropertyGroup>\r
142     <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>\r
143     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug with inlines and memory log|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>\r
144     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug with inlines and memory log|Win32'" />\r
145     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug with inlines and memory log|Win32'" />\r
146     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>\r
147     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|Win32'" />\r
148     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|Win32'" />\r
149     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>\r
150     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />\r
151     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />\r
152     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug with inlines|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>\r
153     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug with inlines|Win32'" />\r
154     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug with inlines|Win32'" />\r
155     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>\r
156     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug|Win32'" />\r
157     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug|Win32'" />\r
158     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Dedicated Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>\r
159     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Dedicated Release|Win32'" />\r
160     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Dedicated Release|Win32'" />\r
161     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>\r
162     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release NO STEAM|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>\r
163     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />\r
164     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release NO STEAM|Win32'" />\r
165     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />\r
166     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release NO STEAM|Win32'" />\r
167     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\base\</OutDir>\r
168     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\base\</OutDir>\r
169     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release NO STEAM|Win32'">..\base\</OutDir>\r
170   </PropertyGroup>\r
171   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
172     <PreBuildEvent>\r
173       <Command>\r
174       </Command>\r
175     </PreBuildEvent>\r
176     <PostBuildEvent>\r
177       <Command>\r
178       </Command>\r
179     </PostBuildEvent>\r
180     <ClCompile>\r
181       <PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
182       <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
183       <MultiProcessorCompilation>Yes</MultiProcessorCompilation>\r
184     </ClCompile>\r
185     <Link>\r
186       <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>\r
187       \r
188     </Link>\r
189   </ItemDefinitionGroup>\r
190   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug with inlines and memory log|Win32'">\r
191     <PreBuildEvent>\r
192       <Command>cd $(SolutionDir)\..\r
193 "build\Win32\$(Configuration)\TypeInfo.exe" d3xp\r
194 </Command>\r
195     </PreBuildEvent>\r
196   </ItemDefinitionGroup>\r
197   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|Win32'">\r
198     <PreBuildEvent>\r
199       <Command>cd $(SolutionDir)\..\r
200 "build\Win32\$(Configuration)\TypeInfo.exe" d3xp\r
201 </Command>\r
202     </PreBuildEvent>\r
203   </ItemDefinitionGroup>\r
204   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug with inlines|Win32'">\r
205     <PreBuildEvent>\r
206       <Command>cd $(SolutionDir)\..\r
207 "build\Win32\$(Configuration)\TypeInfo.exe" d3xp\r
208 </Command>\r
209     </PreBuildEvent>\r
210   </ItemDefinitionGroup>\r
211   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug|Win32'">\r
212     <PreBuildEvent>\r
213       <Command>cd $(SolutionDir)\..\r
214 "build\Win32\$(Configuration)\TypeInfo.exe" d3xp\r
215 </Command>\r
216     </PreBuildEvent>\r
217   </ItemDefinitionGroup>\r
218   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Release|Win32'">\r
219     <PreBuildEvent>\r
220       <Command>cd $(SolutionDir)\..\r
221 "build\Win32\$(Configuration)\TypeInfo.exe" d3xp\r
222 </Command>\r
223     </PreBuildEvent>\r
224   </ItemDefinitionGroup>\r
225   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
226     <PreBuildEvent>\r
227       <Command>\r
228       </Command>\r
229     </PreBuildEvent>\r
230     <ClCompile>\r
231       <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
232       <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
233       <ExceptionHandling>Async</ExceptionHandling>\r
234       <MultiProcessorCompilation>Yes</MultiProcessorCompilation>\r
235     </ClCompile>\r
236     <Link>\r
237       <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>\r
238     </Link>\r
239     <Link>\r
240       <IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>\r
241       \r
242       <GenerateDebugInformation>true</GenerateDebugInformation>\r
243     </Link>\r
244   </ItemDefinitionGroup>\r
245   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release NO STEAM|Win32'">\r
246     <PreBuildEvent>\r
247       <Command>\r
248       </Command>\r
249     </PreBuildEvent>\r
250     <ClCompile>\r
251       <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
252       <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
253       <ExceptionHandling>Async</ExceptionHandling>\r
254       <MultiProcessorCompilation>Yes</MultiProcessorCompilation>\r
255     </ClCompile>\r
256     <Link>\r
257       <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>\r
258     </Link>\r
259     <Link>\r
260       <IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>\r
261       \r
262       <GenerateDebugInformation>true</GenerateDebugInformation>\r
263     </Link>\r
264   </ItemDefinitionGroup>\r
265   <ItemGroup>\r
266     <ClCompile Include="d3xp\airlock.cpp" />\r
267     <ClCompile Include="d3xp\ai\AAS.cpp" />\r
268     <ClCompile Include="d3xp\ai\AAS_debug.cpp" />\r
269     <ClCompile Include="d3xp\ai\AAS_pathing.cpp" />\r
270     <ClCompile Include="d3xp\ai\AAS_routing.cpp" />\r
271     <ClCompile Include="d3xp\ai\AI.cpp" />\r
272     <ClCompile Include="d3xp\ai\AI_events.cpp" />\r
273     <ClCompile Include="d3xp\ai\AI_pathing.cpp" />\r
274     <ClCompile Include="d3xp\ai\AI_Vagary.cpp" />\r
275     <ClCompile Include="d3xp\animloop.cpp" />\r
276     <ClCompile Include="d3xp\anim\Anim.cpp" />\r
277     <ClCompile Include="d3xp\anim\Anim_Blend.cpp" />\r
278     <ClCompile Include="d3xp\anim\Anim_Import.cpp" />\r
279     <ClCompile Include="d3xp\anim\Anim_Testmodel.cpp" />\r
280     <ClCompile Include="d3xp\bluebox.cpp" />\r
281     <ClCompile Include="d3xp\button_switcher.cpp" />\r
282     <ClCompile Include="d3xp\camerapoint.cpp" />\r
283     <ClCompile Include="d3xp\camturret.cpp" />\r
284     <ClCompile Include="d3xp\clock.cpp" />\r
285     <ClCompile Include="d3xp\commentary.cpp" />\r
286     <ClCompile Include="d3xp\contractcamera.cpp" />\r
287     <ClCompile Include="d3xp\countdowntimer.cpp" />\r
288     <ClCompile Include="d3xp\cybervendor.cpp" />\r
289     <ClCompile Include="d3xp\doorfolding.cpp" />\r
290     <ClCompile Include="d3xp\frobcube.cpp" />\r
291     <ClCompile Include="d3xp\gamesys\Class.cpp" />\r
292     <ClCompile Include="d3xp\gamesys\DebugGraph.cpp" />\r
293     <ClCompile Include="d3xp\gamesys\Event.cpp" />\r
294     <ClCompile Include="d3xp\gamesys\SaveGame.cpp" />\r
295     <ClCompile Include="d3xp\gamesys\SysCmds.cpp" />\r
296     <ClCompile Include="d3xp\gamesys\SysCvar.cpp" />\r
297     <ClCompile Include="d3xp\gamesys\TypeInfo.cpp" />\r
298     <ClCompile Include="d3xp\itemgate.cpp" />\r
299     <ClCompile Include="d3xp\jellypoint.cpp" />\r
300     <ClCompile Include="d3xp\keypad.cpp" />\r
301     <ClCompile Include="d3xp\laserwire.cpp" />\r
302     <ClCompile Include="d3xp\launcher.cpp" />\r
303     <ClCompile Include="d3xp\lever.cpp" />\r
304     <ClCompile Include="d3xp\panel.cpp" />\r
305     <ClCompile Include="d3xp\physics\Clip.cpp" />\r
306     <ClCompile Include="d3xp\physics\Force.cpp" />\r
307     <ClCompile Include="d3xp\physics\Force_Constant.cpp" />\r
308     <ClCompile Include="d3xp\physics\Force_Drag.cpp" />\r
309     <ClCompile Include="d3xp\physics\Force_Field.cpp" />\r
310     <ClCompile Include="d3xp\physics\Force_Grab.cpp" />\r
311     <ClCompile Include="d3xp\physics\Force_Spring.cpp" />\r
312     <ClCompile Include="d3xp\physics\Physics.cpp" />\r
313     <ClCompile Include="d3xp\physics\Physics_Actor.cpp" />\r
314     <ClCompile Include="d3xp\physics\Physics_AF.cpp" />\r
315     <ClCompile Include="d3xp\physics\Physics_Base.cpp" />\r
316     <ClCompile Include="d3xp\physics\Physics_Monster.cpp" />\r
317     <ClCompile Include="d3xp\physics\Physics_Parametric.cpp" />\r
318     <ClCompile Include="d3xp\physics\Physics_Player.cpp" />\r
319     <ClCompile Include="d3xp\physics\Physics_RigidBody.cpp" />\r
320     <ClCompile Include="d3xp\physics\Physics_Static.cpp" />\r
321     <ClCompile Include="d3xp\physics\Physics_StaticMulti.cpp" />\r
322     <ClCompile Include="d3xp\physics\Push.cpp" />\r
323     <ClCompile Include="d3xp\picker.cpp" />\r
324     <ClCompile Include="d3xp\powersawgeneric.cpp" />\r
325     <ClCompile Include="d3xp\powerscrewgeneric.cpp" />\r
326     <ClCompile Include="d3xp\qglass.cpp" />\r
327     <ClCompile Include="d3xp\rotdoor.cpp" />\r
328     <ClCompile Include="d3xp\screw.cpp" />\r
329     <ClCompile Include="d3xp\script\Script_Compiler.cpp" />\r
330     <ClCompile Include="d3xp\script\Script_Interpreter.cpp" />\r
331     <ClCompile Include="d3xp\script\Script_Program.cpp" />\r
332     <ClCompile Include="d3xp\script\Script_Thread.cpp" />\r
333     <ClCompile Include="d3xp\Actor.cpp" />\r
334     <ClCompile Include="d3xp\AF.cpp" />\r
335     <ClCompile Include="d3xp\AFEntity.cpp" />\r
336     <ClCompile Include="d3xp\BrittleFracture.cpp" />\r
337     <ClCompile Include="d3xp\Camera.cpp" />\r
338     <ClCompile Include="d3xp\Entity.cpp" />\r
339     <ClCompile Include="d3xp\Fx.cpp" />\r
340     <ClCompile Include="d3xp\Game_local.cpp" />\r
341     <ClCompile Include="d3xp\Game_network.cpp" />\r
342     <ClCompile Include="d3xp\GameEdit.cpp" />\r
343     <ClCompile Include="d3xp\Grabber.cpp" />\r
344     <ClCompile Include="d3xp\IK.cpp" />\r
345     <ClCompile Include="d3xp\Item.cpp" />\r
346     <ClCompile Include="d3xp\Light.cpp" />\r
347     <ClCompile Include="d3xp\Misc.cpp" />\r
348     <ClCompile Include="d3xp\Moveable.cpp" />\r
349     <ClCompile Include="d3xp\Mover.cpp" />\r
350     <ClCompile Include="d3xp\MultiplayerGame.cpp" />\r
351     <ClCompile Include="d3xp\Player.cpp" />\r
352     <ClCompile Include="d3xp\PlayerIcon.cpp" />\r
353     <ClCompile Include="d3xp\PlayerView.cpp" />\r
354     <ClCompile Include="d3xp\sentry.cpp" />\r
355 \r
356 \r
357 \r
358     <ClCompile Include="d3xp\tablefold.cpp" />\r
359     <ClCompile Include="d3xp\trembler.cpp" />\r
360     <ClCompile Include="d3xp\turret.cpp" />\r
361     <ClCompile Include="d3xp\weevil.cpp" />\r
362     <ClCompile Include="d3xp\worldmanager.cpp" />\r
363     <ClCompile Include="d3xp\worldman_moveable.cpp" />\r
364     <ClCompile Include="d3xp\zeppelinbig.cpp" />\r
365     <ClCompile Include="idlib\precompiled.cpp" />\r
366     <ClCompile Include="d3xp\Projectile.cpp" />\r
367     <ClCompile Include="d3xp\Pvs.cpp" />\r
368     <ClCompile Include="d3xp\SecurityCamera.cpp" />\r
369     <ClCompile Include="d3xp\SmokeParticles.cpp" />\r
370     <ClCompile Include="d3xp\Sound.cpp" />\r
371     <ClCompile Include="d3xp\Target.cpp" />\r
372     <ClCompile Include="d3xp\Trigger.cpp" />\r
373     <ClCompile Include="d3xp\Weapon.cpp" />\r
374     <ClCompile Include="d3xp\WorldSpawn.cpp" />\r
375   </ItemGroup>\r
376   <ItemGroup>\r
377     <ClInclude Include="d3xp\airlock.h" />\r
378     <ClInclude Include="d3xp\ai\AAS.h" />\r
379     <ClInclude Include="d3xp\ai\AAS_local.h" />\r
380     <ClInclude Include="d3xp\ai\AI.h" />\r
381     <ClInclude Include="d3xp\animloop.h" />\r
382     <ClInclude Include="d3xp\anim\Anim.h" />\r
383     <ClInclude Include="d3xp\anim\Anim_Testmodel.h" />\r
384     <ClInclude Include="d3xp\bluebox.h" />\r
385     <ClInclude Include="d3xp\button_switcher.h" />\r
386     <ClInclude Include="d3xp\camerapoint.h" />\r
387     <ClInclude Include="d3xp\camturret.h" />\r
388     <ClInclude Include="d3xp\clock.h" />\r
389     <ClInclude Include="d3xp\commentary.h" />\r
390     <ClInclude Include="d3xp\contractcamera.h" />\r
391     <ClInclude Include="d3xp\countdowntimer.h" />\r
392     <ClInclude Include="d3xp\cybervendor.h" />\r
393     <ClInclude Include="d3xp\doorfolding.h" />\r
394     <ClInclude Include="d3xp\frobcube.h" />\r
395     <ClInclude Include="d3xp\gamesys\Class.h" />\r
396     <ClInclude Include="d3xp\gamesys\DebugGraph.h" />\r
397     <ClInclude Include="d3xp\gamesys\Event.h" />\r
398     <ClInclude Include="d3xp\gamesys\NoGameTypeInfo.h" />\r
399     <ClInclude Include="d3xp\gamesys\SaveGame.h" />\r
400     <ClInclude Include="d3xp\gamesys\SysCmds.h" />\r
401     <ClInclude Include="d3xp\gamesys\SysCvar.h" />\r
402     <ClInclude Include="d3xp\itemgate.h" />\r
403     <ClInclude Include="d3xp\jellypoint.h" />\r
404     <ClInclude Include="d3xp\keypad.h" />\r
405     <ClInclude Include="d3xp\laserwire.h" />\r
406     <ClInclude Include="d3xp\launcher.h" />\r
407     <ClInclude Include="d3xp\lever.h" />\r
408     <ClInclude Include="d3xp\panel.h" />\r
409     <ClInclude Include="d3xp\physics\Clip.h" />\r
410     <ClInclude Include="d3xp\physics\Force.h" />\r
411     <ClInclude Include="d3xp\physics\Force_Constant.h" />\r
412     <ClInclude Include="d3xp\physics\Force_Drag.h" />\r
413     <ClInclude Include="d3xp\physics\Force_Field.h" />\r
414     <ClInclude Include="d3xp\physics\Force_Grab.h" />\r
415     <ClInclude Include="d3xp\physics\Force_Spring.h" />\r
416     <ClInclude Include="d3xp\physics\Physics.h" />\r
417     <ClInclude Include="d3xp\physics\Physics_Actor.h" />\r
418     <ClInclude Include="d3xp\physics\Physics_AF.h" />\r
419     <ClInclude Include="d3xp\physics\Physics_Base.h" />\r
420     <ClInclude Include="d3xp\physics\Physics_Monster.h" />\r
421     <ClInclude Include="d3xp\physics\Physics_Parametric.h" />\r
422     <ClInclude Include="d3xp\physics\Physics_Player.h" />\r
423     <ClInclude Include="d3xp\physics\Physics_RigidBody.h" />\r
424     <ClInclude Include="d3xp\physics\Physics_Static.h" />\r
425     <ClInclude Include="d3xp\physics\Physics_StaticMulti.h" />\r
426     <ClInclude Include="d3xp\physics\Push.h" />\r
427     <ClInclude Include="d3xp\picker.h" />\r
428     <ClInclude Include="d3xp\powersawgeneric.h" />\r
429     <ClInclude Include="d3xp\powerscrewgeneric.h" />\r
430     <ClInclude Include="d3xp\qglass.h" />\r
431     <ClInclude Include="d3xp\rotdoor.h" />\r
432     <ClInclude Include="d3xp\screw.h" />\r
433     <ClInclude Include="d3xp\script\Script_Compiler.h" />\r
434     <ClInclude Include="d3xp\script\Script_Interpreter.h" />\r
435     <ClInclude Include="d3xp\script\Script_Program.h" />\r
436     <ClInclude Include="d3xp\script\Script_Thread.h" />\r
437     <ClInclude Include="d3xp\Actor.h" />\r
438     <ClInclude Include="d3xp\AF.h" />\r
439     <ClInclude Include="d3xp\AFEntity.h" />\r
440     <ClInclude Include="d3xp\BrittleFracture.h" />\r
441     <ClInclude Include="d3xp\Camera.h" />\r
442     <ClInclude Include="d3xp\Entity.h" />\r
443     <ClInclude Include="d3xp\Fx.h" />\r
444     <ClInclude Include="d3xp\Game.h" />\r
445     <ClInclude Include="d3xp\Game_local.h" />\r
446     <ClInclude Include="d3xp\GameEdit.h" />\r
447     <ClInclude Include="d3xp\Grabber.h" />\r
448     <ClInclude Include="d3xp\IK.h" />\r
449     <ClInclude Include="d3xp\Item.h" />\r
450     <ClInclude Include="d3xp\Light.h" />\r
451     <ClInclude Include="d3xp\Misc.h" />\r
452     <ClInclude Include="d3xp\Moveable.h" />\r
453     <ClInclude Include="d3xp\Mover.h" />\r
454     <ClInclude Include="d3xp\MultiplayerGame.h" />\r
455     <ClInclude Include="d3xp\Player.h" />\r
456     <ClInclude Include="d3xp\PlayerIcon.h" />\r
457     <ClInclude Include="d3xp\PlayerView.h" />\r
458     <ClInclude Include="d3xp\Projectile.h" />\r
459     <ClInclude Include="d3xp\Pvs.h" />\r
460     <ClInclude Include="d3xp\SecurityCamera.h" />\r
461     <ClInclude Include="d3xp\sentry.h" />\r
462     <ClInclude Include="d3xp\SmokeParticles.h" />\r
463     <ClInclude Include="d3xp\Sound.h" />\r
464 \r
465 \r
466 \r
467     <ClInclude Include="d3xp\tablefold.h" />\r
468     <ClInclude Include="d3xp\Target.h" />\r
469     <ClInclude Include="d3xp\trembler.h" />\r
470     <ClInclude Include="d3xp\Trigger.h" />\r
471     <ClInclude Include="d3xp\turret.h" />\r
472     <ClInclude Include="d3xp\Weapon.h" />\r
473     <ClInclude Include="d3xp\weevil.h" />\r
474     <ClInclude Include="d3xp\worldmanager.h" />\r
475     <ClInclude Include="d3xp\worldman_moveable.h" />\r
476     <ClInclude Include="d3xp\WorldSpawn.h" />\r
477     <ClInclude Include="d3xp\zeppelinbig.h" />\r
478   </ItemGroup>\r
479   <ItemGroup>\r
480     <None Include="d3xp\Game.def" />\r
481   </ItemGroup>\r
482   <ItemGroup>\r
483     <ProjectReference Include="idlib.vcxproj">\r
484       <Project>{49bec5c6-b964-417a-851e-808886b57400}</Project>\r
485       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>\r
486     </ProjectReference>\r
487     <ProjectReference Include="typeinfo.vcxproj">\r
488       <Project>{6ea6406f-3e65-47d9-8246-d6660a81606f}</Project>\r
489       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>\r
490     </ProjectReference>\r
491   </ItemGroup>\r
492   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
493   <ImportGroup Label="ExtensionTargets">\r
494   </ImportGroup>\r
495 </Project>\r